#pragma once

#include "Actor.h"
#include "Texture2D.h"

class Skybox : public Actor
{
public:
	Skybox();
	~Skybox();
public:
	Texture2D* GetTexture();
public:
	void SetTexture(Texture2D* texture);
public:
	void LoadContent();
	void Draw();
	void UnloadContent();
private:
	Texture2D* m_pTexture;
};

